Thursday, 10 April 2008

Week 8 Tasks

Digital Immigration - article 4

This article discusses how this new generation of digital native students is starting to become harder to engage in the classroom as they attention is more focused on digital-based learning instead of traditional classroom teaching. This study therefore addresses the innovative idea of bringing Digital Game-Based Learning (DGBL) into the classroom to see if this holds the students' attention for longer in the classroom. The article states how guidelines are presented for teachers to integrate video games into class by using a developed preliminary design of a maths lesson taught through a popular children's video game - Pokemon.

This research is being carried out on second grade class of elementary school children in Taiwan, and the object is to minimize classroom distraction and try to engage the digital natives of this generation more. Observations showed that this method of learning helped engage some students in the classroom scenarios where math is applied and also keep their attention for longer. I think this is an interesting study as it shows that the education system across the world is having to adjust their teaching methods in order to keep up with the changing demands of the digital native generation.

1 comment:

Emma Kilkelly said...

Lauren,

Do you think this is true? Do you find some of the ways you're taight are not that exciting? Would you learn well by using computer games?

All the best

Emma